| CV

Curriculum Vita

brief curriculum vita

3058 Derby Hall, 154 N Oval Mall, Columbus, OH 43210
phone: (614) 688-2117 | email: lynch.659@osu.edu | web: teresa-lynch.com


Ph.D., Mass Communications, 2017
Indiana University, Bloomington, IN
Dissertation: Assessing the Relevance of Formidability on Fear in Playful Simulations of Predation
Advisor: Nicole Martins, Ph.D.
Minor: Psychology

M.A., Telecommunications, 2013
Indiana University, Bloomington, IN
Thesis: Nothing to fear? College students’ fear responses to video games
Advisor: Nicole Martins, Ph.D.

B.A., Music, 2008
Armstrong Atlantic State University, Savannah, GA
Advisor: Stephen Primatic, Ph.D.


AU 2017 – current
Assistant Professor of Communication Technology
School of Communication, The Ohio State University

AU 2022 – current
Affiliated Faculty
American Indian Studies, The Ohio State University

FA 2016 – SP 2017
Graduate Scholars Fellow
University Graduate School, Indiana University

FA 2011 – SP 2016
Graduate Assistantship
Dept. of Telecommunications/The Media School, Indiana University 


Emotion and video games
Social identity, stereotyping and media
Intergroup processes in video games
Dynamic, complex systems approaches in communication science


Lynch, T., Erxleben, M. R. & Perreault, G. P. (advance online publication 16 May 2023). Threat and enhancement: Strength of gamer identity moderates affective response to messages about gaming. Journal of Media Psychology. https://doi.org/10.1027/1864-1105/a000382

Perreault, G.  & Lynch, T. (2022). Discourse of gaming: A conceptual framework of how gamers act as an interpretative community. Journal of Broadcasting & Electronic Media. https://doi.org/10.1080/08838151.2022.2093355

Lynch, T., Matthews, N. L., Gilbert, M., Jones, S., & Freiberger, N. (2022). Explicating how skill determines the qualities of user-avatar bonds. Frontiers in Psychology.13:713678. https://doi.org/10.3389/fpsyg.2022.713678

Bonus, J. A., Lynch, T., Nathanson, A. I., & Watts, J. (2022). Counter-stereotypical, yet counterproductive? Investigating children’s responses to narratives that defy gender stereotypes. Media Psychology. https://doi.org/10.1080/15213269.2021.1971093

Gilbert, M., Lynch, T., Burridge, S., & Archipley, L. (2021). Formidability of male video game characters over 45 years. Information, Communication and Society. https://doi.org/10.1080/1369118X.2021.2013921

Fox, J., Pearce, K. E., Massanari, A. L., Riles, J. M., Szulc, Ł., Ranjit, Y. S., Trevisan, F., Soriano, C. R. R., Vitak, J., Arora, P., Ahn, S. J., Alper, M., Gambino, A., Gonzalez, C., Lynch, T., Williamson, L. D., & Gonzales, A. L. (2021). Open science, closed doors? Countering marginalization through an agenda for ethical, inclusive research in Communication. Journal of Communication, 71, 764-784. https://doi.org/10.1093/joc/jqab029

Gonzales, A., Calarco, J. M., & Lynch, T. (2020). Technology problems and student achievement gaps: A validation and extension of technology maintenance theory. Communication Research, 47, 750-770. https://doi.org/10.1177/0093650218796366

Tompkins, J. E., Lynch, T., van Driel, I. I., & Fritz, N. (2020). Kawaii killers and femme fatales: A textual analysis of female characters signifying benevolent and hostile sexism in video games. Journal of Broadcasting & Electronic Media, 64, 236-254. https://doi.org/10.1080/08838151.2020.1718960

Read, G. L, Lynch, T., & Matthews, N. L. (2018). Increased cognitive load during video game play reduces rape myth acceptance and hostile sexism after exposure to sexualized female avatars. Sex Roles, 11-12, 683-698. https://doi.org/10.1007/s11199-018-0905-9

Martins, N., Weaver, A. J., & Lynch, T. (2018). What the public “knows” about media effects research: The influence of news frames on perceived credibility and belief change. Journal of Communication. https://doi.org/10.1093/joc/jqx004

Gonzales, A. L., Kwon, E. Y., Lynch, T., & Fritz, N. (2016). ‘Better everyone should know our business than we lose our house’: Costs and benefits of medical crowdfunding for support, privacy, and identity. New Media & Society, 20, 641-658. https://doi.org/10.1177/1461444816667723 

Lynch, T., Tompkins, J. E., van Driel, I., & Fritz, N. (2016) Sexy, strong, and secondary: An analysis of female videogame characters from 1983 to 2014. Journal of Communication, 66, 564-584. https://doi.org/10.1111/jcom.12237 

Matthews, N. L., Lynch, T., & Martins, N. (2016). Real ideal: Investigating how normal and ideal video game bodies affect men and women. Computers in Human Behavior, 59, 155-164. doi:10.1016/j.chb.2016.01.026 

Potter, R. F., Jamison-Koenig, E. J., Lynch, T., & Sites, J. (advance online publication 2016) Effect of vocal-pitch difference on automatic attention to voice changes in audio messages. Communication Research. doi: 10.1177/0093650215623835 

Lynch, T. & Martins, N. (2015). Nothing to fear? An analysis of college students’ fear experiences with video games. Journal of Broadcasting & Electronic Media, 59(2), 298-317. doi: 10.1080/08838151.2015.1029128 

Potter, R. F., Lynch, T., & Kraus, A. (2015). I’ve heard that before: Habituation of the orienting response follows repeated presentation of auditory structural features in radio. Communication Monographs, 82, 359-378. doi: 10.1080/03637751.2015.1019529 


Burridge, S. & Lynch, T. (2020) Validity. In J. Van den Bulck (Ed.), The International Encyclopedia of Media Psychology. Wiley-Blackwell.

Lynch, T. (2018). Evolutionary formidability mechanisms as moderators of fear experience. In J. Breuer, D. Pietschmann, B. Liebold, & B. P. Lange (Eds.), Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Abingdon, UK: Routledge.

Lang, A., Han, J., Zheng, X., Almond, A., Lynch, T., & Matthews, N. L. (2018). Driving, dating, and dying: The destabilization of real world behaviors in Grand Theft Auto. In J. Breuer, D. Pietschmann, B. Liebold, & B. P. Lange (Eds.), Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Abingdon, UK: Routledge.

Tompkins, J. E. & Lynch, T. (2018). The concerns surrounding sexist content in digital games. In C. Ferguson (Ed.), Video Game Influences on Aggression, Cognition, and Attention. New York: Springer.

Lynch, T. & Matthews, N. L. (2017). Life and death. In S. Jones (Ed.), Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies. New York, NY: Peter Lang Publishing.

Lynch, T. (2017) Validity. In J. Matthes (Ed.), International Encyclopedia of Communication Research Methods. Hoboken, NJ: John Wiley & Sons, Inc.

%d bloggers like this: